A Simple
Guide to Software Development Lifecyle for High Schoolers
Software development may sound complex, but it s something
you can understand with the right approach. In fact, when creating software,
there are just two main stages you need to focus on: Define and Develop.
Let s break these down and see how you can plan, build, and test software!
1. Define
This is the stage where you decide what you want to build
and how you re going to build it. Here s where all the planning happens.
In this stage, you go through three important activities:
What happens in Define?
- Ideation: Think of an idea! What problem does your
software solve? Maybe it s a game, a productivity tool, or something that
helps people learn.
- Research: Look at similar software. What features
do they have? How can yours be better?
- Design: Plan how your software will look and work.
This can include sketching what each screen will look like and deciding
how users will interact with it.
Key Point to Remember: Your software should be useful.
For your software to be useful, it should have at least one
of these attributes:
- Saves time (like a calculator app).
- Saves money (like a budgeting tool).
- Saves effort (like a task automation app).
- Helps in socializing (like a chat app).
- Helps in learning (like an educational app).
- Entertaining (like a game or video app).
- Any other useful feature.
Define Stage Checklist:
- Is your idea clear?
- What problem will your software solve?
- Have you researched similar apps?
- Have you planned how your software will look?
- How will your software be useful?
2. Develop
Once your plan is in place, it s time to build the software.
This stage involves writing the code and making sure everything works
properly. It also includes testing to catch any errors and publishing
so people can use your software.
What happens in Develop?
- Coding: Write the code that makes your software
work. If it s a game, this would be programming the game mechanics. If
it s a learning app, it would be coding how information is presented.
- Testing: Try your software to make sure everything
works correctly. If there are errors (bugs), you ll need to fix them.
- Publishing: Once everything works, your software is
ready to be published! This could mean making it available on an app store
or just sharing it with your friends.
Key Point to Remember: Your software should be usable.
For your software to be usable, it should have some of these
attributes:
- Easy to use (like a simple, straightforward design).
- Fast (loads quickly and responds quickly).
- Appropriate look and feel (it should look professional and
match the purpose).
- Adaptive (works on different devices, like phones and
computers).
- Personalized (lets users customize their experience).
- Secure (keeps user data safe).
- Any other usability feature.
Develop Stage Checklist:
- Is your code working as expected?
- Have you tested for bugs?
- Is your software easy to use?
- Does it load and run quickly?
- Does it look and feel good?
- Is it secure?
- Is your software ready for others to use?
Diagram: Software Development Lifecycle
Stage
|
Activities
|
Key Focus
|
Define
|
Ideation, Research, Design
|
Ensure the software is useful
|
Develop
|
Coding, Testing, Publishing
|
Ensure the software is usable
|
Example to Help You Understand:
Let s say you want to build a study planner app for
students.
- In the Define stage, you decide that your app will
help students plan their homework and study time more efficiently, saving
them time and effort. You research similar apps and see that many planners
are too complicated. You sketch a simple interface where students can
easily drag and drop their tasks into their calendar.
- In the Develop stage, you write the code that
allows users to create tasks and assign them to specific dates. You test
the app to ensure it works on both phones and computers. You also make
sure it runs fast and keeps student data secure. Once everything is
working, you publish it and let students download it to improve their
study habits.
This simple breakdown of software development should help
you understand how apps, games, and websites are created. Start by planning
your idea and then move on to building it. Follow these steps, and you'll be on
your way to making your own useful and usable software!